Gordon Tomlinson wrote:
A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;)
) I can see many cases were it does not need to be Geometry in the classic
sense, where my node for instance is a basically a Opengl node were I do my
own Opengl calls etc
Yes, I know. I was merely interested what kind of drawable Franclin was
trying to get _texture coordinates_ of. I.e. I wouldn't expect somebody
to do this on a Text drawable. But it seems he was using one of the
Shapes, which makes more sense.
Paul
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Thursday, July 31, 2008 9:17 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] RE : Re: Getting texture coordinates of
loadedmodels
Franclin Foping wrote:
Hi Alberto,
Indeed, that conversion is not possible. Do you know any other
algorithms to retrieve texture coordinates of nodes made of a loaded
model?
In your previous post, you mention using indexes but assuming a
Geometry node. The problem here is that here there is no Geometry node
If the drawable of interest isn't a Geometry, then what class is it?
Paul
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