A prime example of an incredibly useful non-Geometry Drawable is Text. Nodes which draw or otherwise display text are not Geometry, but are definitely still drawables. And as Gordon mentioned, there is always the opportunity for user-defined Drawables which implement their own raw OpenGL calls for custom draw capabilities.
Reviewing the source and reference guides (doxygen) would easily answer all of the questions brought up in these two threads. Matthew W. Fuesz Software Engineer Asc. Lockheed Martin STS 1210 Massillon Road Akron, OH 44315 [EMAIL PROTECTED] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Thursday, July 31, 2008 10:11 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] RE : Re: Getting texture coordinates of loadedmodels A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;) ) I can see many cases were it does not need to be Geometry in the classic sense, where my node for instance is a basically a Opengl node were I do my own Opengl calls etc -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Thursday, July 31, 2008 9:17 AM To: OpenSceneGraph Users Subject: Re: [osg-users] RE : Re: Getting texture coordinates of loadedmodels Franclin Foping wrote: > Hi Alberto, > Indeed, that conversion is not possible. Do you know any other > algorithms to retrieve texture coordinates of nodes made of a loaded > model? > In your previous post, you mention using indexes but assuming a > Geometry node. The problem here is that here there is no Geometry node If the drawable of interest isn't a Geometry, then what class is it? Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g
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