Hi Eric,

I could edit by hand, but I won't be able to check whether the change
works or not.  Could you edit it and test then post the changes to me.

Thanks,
Robert

On Tue, Aug 5, 2008 at 3:55 PM, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
> After updating to the latest svn, I noticed that 64-bit compilation is
> enabled by default on OSX (See line 532 of the main CMakeLists.txt). This is
> still broken. The default should be for 32-bit compilations so the build is
> not broken out of the box. We just need to remove ppc64 and x86_64 from that
> build. Users that know what they are doing can easily add it back in through
> cmake and use the other workarounds I already posted.
> -Eric
>
> On Tue, Aug 5, 2008 at 10:45 AM, Eric Sokolowsky <[EMAIL PROTECTED]> wrote:
>>
>>
>> On Tue, Aug 5, 2008 at 10:44 AM, Eric Sokolowsky <[EMAIL PROTECTED]>
>> wrote:
>>>
>>> This change only fixes libosgviewer for X11 (32- and 64-bit). It does not
>>> fix the two remaining issues: the osgviewerWX example and the osgdb_qt
>>> Quicktime plugin. Neither compile with 64-bit. So, out of the box, the
>>> 64-bit build on OSX is still broken. However, another bug (which I have
>>> deliberately not fixed yet) keeps the default to 32-bit compilation, so
>>> things are not broken out-of-the-box.
>>> So here are the steps to take to compile 64-bit on OSX:
>>> Add ppc64 and/or x86_64 to CMAKE_OSX_ARCHITECTURES
>>> Generate the Xcode project
>>> Remove osgdb_qt and osgviewerWX from the list of targets within Xcode
>>> Build
>>> Doing this will compile, but images such as tiff, jpeg, gif, and png will
>>> not be supported.
>>
>> Note that this is only for 64-bit apps. 32-bit apps seem to work just fine
>> when compiled against X11 or Carbon.
>> -Eric
>
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