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Hi all, I'm now working on a volume rendering project. What I need is to improve performance. I had to split one volume bounding box into numbers of boxes. The very important work to do is to sort the geometry. Boxes must be rendered from nearest position to farest to get right visual. So, does OSG has some functions to perform this task? Can the setRenderingHint(osg::StateSet::TRANSPARENT_BIN) really help me? Thanks! Hesicong |
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