On Fri, Aug 15, 2008 at 4:41 PM, Sewell, Kenneth R Civ USAF AFMC
AFRL/RYZW <[EMAIL PROTECTED]> wrote:
> One last question, your client that got a solid 60Hz, what kind of CPU
> usage did they see?

I think it was a Z80 system.  The biggest issue hasn't been CPU
bottleneck, but rather than cassette media that isn't well suited to
random access required for paging - it involves careful fast winding
and rewinding on the cassette player to get to the right tile on the
cassette.

Robert.
ps. Or it might have been a new fangled Intel quad core ;-)
     With osgTerrain based terrain the bottleneck is far more the GPU
as the default tile resolution is so high.
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