Here's a link:
http://theory.stanford.edu/~amitp/GameProgramming/
Lot's of stuff out there for A * (star) and derivatives.
Brian
Date: Wed, 3 Sep 2008 16:50:41 -0400
From: [EMAIL PROTECTED]
To: [email protected]
Subject: [osg-users] OT: Any Route Following ( best way to get from A to b)
Hi
All
Off topic to OSG a little
Note how to follow a
route that's straight forward, but how to calculate a route , I was wondering
if any one
had come across or were a ware of any open source projects on Routing best path
calculations, give a terrain and 3d database of some from what would the best
route for travelling from A to B going through several way points, for walking,
driving , in winter , in summer etcetc.. Bit like ya Tom Tom SatNav but
without the road data and logic that goes with it ;)
I have had some
inquiries if we could do something like this in our OSG apps and I have no idea
not having been involved in any thing like this before other than using my Tom
Tom ;),
Thanks
Gordon
__________________________________________________________
Gordon Tomlinson
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
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