Thanks Glenn
__________________________________________________________ Gordon Tomlinson <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] IM: <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] <http://www.vis-sim.com/> www.vis-sim.com <http://www.gordontomlinson.com/> www.gordontomlinson.com __________________________________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glenn Waldron Sent: Wednesday, September 03, 2008 9:51 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: Any Route Following ( best way to get from A to b) http://pgrouting.postlbs.org/ -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Wed, Sep 3, 2008 at 4:50 PM, Tomlinson, Gordon <[EMAIL PROTECTED]> wrote: Hi All Off topic to OSG a little Not how to follow a route that's straight forward, but how to calculate a route , I was wondering if any one had come across or were a ware of any open source projects on Routing best path calculations, give a terrain and 3d database of some from what would the best route for travelling from A to B going through several way points, for walking, driving , in winter , in summer etcetc.. Bit like ya Tom Tom SatNav but without the road data and logic that goes with it ;) I have had some enquiries if we could do something like this in our OSG apps and I have no idea not having been involved in any thing like this before other than using my Tom Tom ;), Thanks Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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