Hi all, I was hoping someone has an idea about why I am encountering the following problem: I have a big terrain and on certain viewing angles it contains a huge amount of triangles to draw and puts a big strain on OSG's performance. I tried playing around with near/far clipping planes to improve performance, by cutting out a lot of the rendering, to the point only a very small fraction (and even none at all) of the terrain is seen through my camera. OSG's framerate, however, behaves just as if I was looking at the whole thing and drawing all the triangles.
At certain angles, the framerate increases (where small number of triangles would normally be - even thought I don't see anything), and at other angles, it decreases (the same angles at which the viewer normally tries to draw a large number of triangles - even though I can't see anything). What is going on here?!? help! -J _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

