HI Frank, Just load the .ive file then use a custom NodeVisitor to traverse the scene and on encoutering StateSet on the Node and Drawables check from Texture, then the Image's attached to the Textures. There a examples of NodeVisitor all over the OSG, and even some that do searches for textures. The osgUtil::GLObjectVisitor wouldn't be a bad guide for you.
Robert. On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank <[EMAIL PROTECTED]> wrote: > I need to extract the embedded textures in IVE files for use in another > application. > osgconv is not an option. Need to do it programmatically via the API. > > 1. Is there any mechanism, direct or circuitous, for getting a handle on an > embedded texture in an IVE file? > 2. Is there any spec document for the IVE format? > > Thanks in advanceā¦. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

