Thanks Robert, grinding through the learning curve now. Getting to the vertices was easy (getVertexArray). Was looking for something similar for image/textures.
Is there any documentation on the IVE format? A spec file? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, September 23, 2008 10:28 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Extracting embedded Textures HI Frank, Just load the .ive file then use a custom NodeVisitor to traverse the scene and on encoutering StateSet on the Node and Drawables check from Texture, then the Image's attached to the Textures. There a examples of NodeVisitor all over the OSG, and even some that do searches for textures. The osgUtil::GLObjectVisitor wouldn't be a bad guide for you. Robert. On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank <[EMAIL PROTECTED]> wrote: > I need to extract the embedded textures in IVE files for use in another > application. > osgconv is not an option. Need to do it programmatically via the API. > > 1. Is there any mechanism, direct or circuitous, for getting a handle on an > embedded texture in an IVE file? > 2. Is there any spec document for the IVE format? > > Thanks in advance.... > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

