Thanks once again for the incredibly fast response. Up to now I've been using the OsgDotNet wrappers, so writing a Custom Visitor class means maintaining and updating the wrappers as well. At least, if I understand the solution correctly. I will of course make every effort to leverage the native loader.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, September 23, 2008 12:53 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Extracting embedded Textures On Tue, Sep 23, 2008 at 5:45 PM, Evans, Frank <[EMAIL PROTECTED]> wrote: > Thanks Robert, grinding through the learning curve now. Getting to the > vertices was easy (getVertexArray). Was looking for something similar > for image/textures. It's straight forward, just look at the NodeVisitor examples I mentioned. > Is there any documentation on the IVE format? A spec file? No there is no spec file, it is not meant to be read in a non native way like an interchanges format such Collada. Given you have a perfectly serviceable loader it'd be madness to try and read it by hand, please just use my suggestion. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

