On Wed, Oct 8, 2008 at 3:44 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: >> I think vpb should have a set of well documented and flexible >> parameters that allow to use it for any planetary terrain, otherwise >> we will need --geoecentric-mars, --geoecentric-mercury, etc. > > I don't think anyone of us would disagree with this sentiment. > Especially if you are willing to help with this effort :-)
Sure. Where should I start? > Poles are little bit awkward to fix with the simple quad tree approach > used by the OSG (and many other whole whole techniques.) We could > certainly do more to try and alleviate this problem by better sampling > around the poles when building the terrain. Anisotropic filtering can > help at runtime. As Colin Middleton points out, that filtering will not be enough. I am willing to help on implementing the polyhedron based projection. I know of a few papers and references, including and adaptation of the ROAM algorithm to the cube projection. But since I am a newbie as osg (and vpb) developer I just need some directions and links. Regards, -- A. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org