This could be the way the DDS files have been generated, a lot of DDS creation tools by default start with 0,0 top left instead of top bottom (or the other way round) to the norm in vis-sim imagery,
This has been covered before on the list and a search will most likely pop out how you can fix this, tools supplied with things like Creator /VegaPrime make sure the correct 0,0 is chosen, so check you DDS creation tool and re-gen with the 0,0 origin flipped __________________________________________________________ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __________________________________________________________ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of brettwiesner Sent: Wednesday, October 15, 2008 10:38 AM To: OpenSceneGraph Users Subject: [osg-users] DDS textures flipped on flt files Hi, I have a sample terrain that shows that DDS textures are incorrect on flt files. If you load up the flt file in osgviewer you should see a "framed" terrain. However, the textures are flipped (it seems only vertically). Thanks, Brett _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

