HI Can, If you can live with a fixed geometry, then recreate a new one when required, then I'd recommend creating your own geometry for the boxes and placing them into small number of large geometries.
Given a static datasets you could even potentially just create the outside walls of the boxes and use repeating texturing to make it look like you have many boxes. W.r.t use of osg::Box + ShapeDrawable for rendering, this path is not at all efficient, the only thing going for it is that its convenient. ShapeDrawable is written purely for convinience, for performance rendering your should roll your own geometry and place it in an osg::Geometry. Robert. On Thu, Oct 23, 2008 at 3:12 PM, Can T. Oguz <[EMAIL PROTECTED]> wrote: > For my case, once a box is piled, there's no need to move the object, I can > even regenerate the whole entity if a change is necessary (this is a CAD > app. not a game). But I'm sure if someone needs both optimization and > manipulation, there will be a little bit pain, he/she'll have to traverse to > the point list and change the values. > > By the way, I've been experiencing a strange situation here. Now I have two > versions, both optimized and PAT free. The one with the Box shapes has twice > as long Cull & Draw & GPU cycles; so I prefer the "visible faces only" > version for now. But, if I don't run the osgUtil::Optimizer after > regeneration, the visible only version has changing texture colors from pale > to bright every now and then (that's the kind of behaviour when you don't > set the 1,1,1,1 color for a textured face) > > Any ideas ? > > > 2008/10/23 Mike Greene <[EMAIL PROTECTED]> >> >> What happens if you need to periodically update size, position, >> orientation of objects? Without using a PAT and putting everything in a >> single geometry is this possible? >> >> Mike Greene >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

