Hi Roman,

Have you actually looked at the available options in
osg::Text::String?  Go have a look at the header and you'll see:

        /**
         * Types of string encodings supported
         */
        enum Encoding
        {
            ENCODING_UNDEFINED,                 /// not using Unicode
            ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
            ENCODING_UTF8,                      /// 8-bit unicode
transformation format
            ENCODING_UTF16,                     /// 16-bit signature
            ENCODING_UTF16_BE,                  /// 16-bit big-endian
            ENCODING_UTF16_LE,                  /// 16-bit little-endian
            ENCODING_UTF32,                     /// 32-bit signature
            ENCODING_UTF32_BE,                  /// 32-bit big-endian
            ENCODING_UTF32_LE,                  /// 32-bit little-endian
            ENCODING_SIGNATURE                  /// detect encoding
from signature
        };


        String() {}
        String(const String& str);
        String(const std::string& str) { set(str); }
        String(const wchar_t* text) { set(text); }
        String(const std::string& text,Encoding encoding) {
set(text,encoding); }

        String& operator = (const String& str);

        void set(const std::string& str);

        /** Set the text using a wchar_t string,
          * which is converted to an internal TextString.*/
        void set(const wchar_t* text);

        /** Set the text using a Unicode encoded std::string, which is
converted to an internal TextString.
          * The encoding parameter specifies which Unicode encoding is
used in the std::string. */
        void set(const std::string& text,Encoding encoding);

Your own example of usage below will be using the standard
String::set(std::string)  which doesn't have any encoding beyond
standard ascii.  Instead you'll want to use wchar* or specify the
encoding.

Robert.

On Thu, Oct 23, 2008 at 1:37 PM, Roman Grigoriev <[EMAIL PROTECTED]> wrote:
> I tried this way but it doest work
>
> osgText::String textstr;
> textstr.set("азимут");
> text->setText(textstr);
> Thanx in advance
> Bye
> Roman
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> Grigoriev
> Sent: Thursday, October 23, 2008 4:06 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Localization problem
>
> Hi Robert!
> Could you please give me example how to use your method
> Thanx in advance
> Bye
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Thursday, October 23, 2008 3:51 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Localization problem
>
> HI Roman,
>
> The osgText library has an osgText::String class for handling full
> range of sybmol types so you use this to set the Text's value rather
> than the std::string based setText(..) method you are using right now.
>
> Robert.
>
> 2008/10/23 Roman Grigoriev <[EMAIL PROTECTED]>:
>> Hi guys!
>>
>> I try to translate my osg text to my local language have wrong symbols
>>
>> I've done it using this way.
>>
>> Please help me if someone did it.
>>
>> Thanx in advance
>>
>> Bye
>>
>>
>>
>>  std::string timesFont("arial.ttf");
>>
>>
>>
>>         osg::StateSet* stateset = geode->getOrCreateStateSet();
>>
>>         stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
>>
>>
>>
>>         osg::Vec3 position(20.0f,300.0f,0.0f);
>>
>>         osg::Vec3 delta(0.0f,-20.0f,0.0f);
>>
>>
>>
>>         {
>>
>>             osgText::Text* text = new  osgText::Text;
>>
>>             geode->addDrawable( text );
>>
>>
>>
>>             text->setFont(timesFont);
>>
>>             text->setPosition(position);
>>
>>             text->setText("Азимут");
>>
>>
>>
>>             position += delta;
>>
>>         }
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
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