Thanx Robert!
Problem solved by using wchar
wchar_t str[]=L"Привет мир!!!";
text->setText(str);
All works. Thanx again
P.S.but this statement doesn't work
osgText::String textstr;
textstr.set("азимут",osgText::String::ENCODING_UTF8);
text->setText(str);
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, October 23, 2008 4:57 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Localization problem
Hi Roman,
Have you actually looked at the available options in
osg::Text::String? Go have a look at the header and you'll see:
/**
* Types of string encodings supported
*/
enum Encoding
{
ENCODING_UNDEFINED, /// not using Unicode
ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
ENCODING_UTF8, /// 8-bit unicode
transformation format
ENCODING_UTF16, /// 16-bit signature
ENCODING_UTF16_BE, /// 16-bit big-endian
ENCODING_UTF16_LE, /// 16-bit little-endian
ENCODING_UTF32, /// 32-bit signature
ENCODING_UTF32_BE, /// 32-bit big-endian
ENCODING_UTF32_LE, /// 32-bit little-endian
ENCODING_SIGNATURE /// detect encoding
from signature
};
String() {}
String(const String& str);
String(const std::string& str) { set(str); }
String(const wchar_t* text) { set(text); }
String(const std::string& text,Encoding encoding) {
set(text,encoding); }
String& operator = (const String& str);
void set(const std::string& str);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void set(const wchar_t* text);
/** Set the text using a Unicode encoded std::string, which is
converted to an internal TextString.
* The encoding parameter specifies which Unicode encoding is
used in the std::string. */
void set(const std::string& text,Encoding encoding);
Your own example of usage below will be using the standard
String::set(std::string) which doesn't have any encoding beyond
standard ascii. Instead you'll want to use wchar* or specify the
encoding.
Robert.
On Thu, Oct 23, 2008 at 1:37 PM, Roman Grigoriev <[EMAIL PROTECTED]>
wrote:
> I tried this way but it doest work
>
> osgText::String textstr;
> textstr.set("азимут");
> text->setText(textstr);
> Thanx in advance
> Bye
> Roman
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman
> Grigoriev
> Sent: Thursday, October 23, 2008 4:06 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Localization problem
>
> Hi Robert!
> Could you please give me example how to use your method
> Thanx in advance
> Bye
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Thursday, October 23, 2008 3:51 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Localization problem
>
> HI Roman,
>
> The osgText library has an osgText::String class for handling full
> range of sybmol types so you use this to set the Text's value rather
> than the std::string based setText(..) method you are using right now.
>
> Robert.
>
> 2008/10/23 Roman Grigoriev <[EMAIL PROTECTED]>:
>> Hi guys!
>>
>> I try to translate my osg text to my local language have wrong symbols
>>
>> I've done it using this way.
>>
>> Please help me if someone did it.
>>
>> Thanx in advance
>>
>> Bye
>>
>>
>>
>> std::string timesFont("arial.ttf");
>>
>>
>>
>> osg::StateSet* stateset = geode->getOrCreateStateSet();
>>
>> stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
>>
>>
>>
>> osg::Vec3 position(20.0f,300.0f,0.0f);
>>
>> osg::Vec3 delta(0.0f,-20.0f,0.0f);
>>
>>
>>
>> {
>>
>> osgText::Text* text = new osgText::Text;
>>
>> geode->addDrawable( text );
>>
>>
>>
>> text->setFont(timesFont);
>>
>> text->setPosition(position);
>>
>> text->setText("Азимут");
>>
>>
>>
>> position += delta;
>>
>> }
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
> _______________________________________________
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> [email protected]
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>
>
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> _______________________________________________
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> [email protected]
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>
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