Hi Cedric, On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote: > Animtk should compile with osg-2.6 release, i did not test with the svn so i > would need to update the code to work with the svn version.
Thanks for the clarification. Since 2.6 I had to modify a few bits of osgWidget to get the wrappers to compile . The wrappers weren't complete for osgWidget in 2.6. I can make the mods to get things to compile if your wish. > I know that the Licence can block some of users, Rather than say block some users, I'd say it's a block for the majority of OSG users. This cuts both ways, not only are the less people who can use your work, they will be less people able to test and contribute to it as well. > the project was started in > GPL. It could change if animtk becomes a part of OpenSceneGraph. I would love to see a capable animation library as part of the core OSG. But a GPL'd NodeKit would not be possible to merge so either we'd need to duplicate your efforts, just as efforts of Cal + OSG integration had to be duplicated due to one variant being GPL'd. > There will > be a bit code to rewrite, but it's possible. I know that it's a young > project, so it's maybe not the time yet to do it, but I guess there will be > a way if animtk continue to progress. Are there parts of GPL'd that you don't have coyright over? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

