Hi Cedric, On Fri, Oct 24, 2008 at 6:52 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote: > Ok i changed the code to fit the osg coding style. if you want to look at it > http://hg.plopbyte.net/animtk/file/0acae4280750
This looks far closer to the usual OSG style, so thanks for making the change, it certainly makes things smoother to integrate. On the trail integration front I was think that perhaps you could maintain your own branch of the OSG this preps the code ready for a straight merge. Or slightly lighter weight solution would be to just reuse Jeremy Moles's osgWidget branch for you both to prep stuff prior to merge with svn/trunk. If you are up for this then we could get Jose to add your as a writer to the braches section of OSG wiki. In this merge I'd suggest renaming osgATK to osgAnimation. The OSGANIMATION_EXPORT symbol will also be need for all your classes that have implementations in the .cpp's, as per the rest of the OSG libs. The license will also need to be changed, otherwise I won't be able to merge it with svn/trunk as "the" osgAnimation library, and I'll just have to wait for another such library with a compatible license to developed. Prior to any merge what we need is the community to start pitching in, testing across platforms. What would be great if people could port apps based on osgCal to osgATK/osgAnimation to see how well the new libs hold up feature and implementation wise. This extra exposure might put more work your way initially but it will mean that it shapes up quicker and solves some of the real animation needs that existing users already have. Many thanks you for efforts, Robert. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

