Hi Robert,
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
or get the repo:
hg clone http://hg.plopbyte.net/animtk

Cheers,
Cedric

Cedric Pinson wrote:
Hi Robert,

Yes i guess i would need to add export in order it compiles on windows. But i dont have this system, i can't test. Yes osgATK mean osg animation toolkit, maybe we could rename for osgAnimation ? it sounds better and feels
with what it is.
Yes i hope osgATK could be osgAnimation :)

Just tell me how do you prefer we proceed. I will start to change the code for osg style first.

Cheers,
Cedric

Robert Osfield wrote:
Hi Cedric,

On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
Putting animtk in osg is not a big amount of work. There are only a a few
lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.

I'm certainly open to this prospect.  I first need to get animtk
compiled up, tested and fully reviewed.  I'd also be very useful for
the community to dive and help test the library.

A quick code review there a couple of items that could do with
resolving prior to any merge.

  1) I can't spot any export symbols for classes + functions, this
will certainly break the Windows build

  2) osgATK is a bit cryptic a name, I'd guess it is means something
osgAnimationToolKit.

      Previously I've talked on osg-users about an "mythical"
osgAnimation NodeKit that would be nice to have,
      and a reviewing of osgATK suggests that it's no longer mythical,
but something very real ;-)

  3) On merge with the OSG I'd have to reformat the source code to fit
in with the core OSG style, items like
      four spaces for tabbing, and placing opening { on a newline to
help space out the code to make it easier
      to read.

  4) Contains even less doxygen comments that the core OSG.

These are all pretty easy to change/fix, an in general the code looks
like it would be very straight forward to merge.

Robert.



Robert.
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