HI Jeremy, On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote: > I can resolve this for you if you want, Robert. I help Cedric some with > AnimTK and I'm often having to poke at the osgWidget code to get it to > compile with my osgWidget branch. ;)
This would be apprecaited. At some point soon I'll need to merge your osgWidget branch into the svn/trunk too, so perhaps this could be coordinated so that AnimTK doesn't end up trying to chase three different variations of osgWidget code. > I'm glad you're taking a look at it though, it really is cool software. > Having skeletal animation (and more!) facilitated through native OSG > objects and embedded right into an OSG file just simply rocks. Another bonus is that one can start important more information from modellers like Maya/Max/Blender as well support for animation features found in Collada. Alround it would be very useful to have a animation NodeKit in the core OSG :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

