HI Jeremy,

On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> I can resolve this for you if you want, Robert. I help Cedric some with
> AnimTK and I'm often having to poke at the osgWidget code to get it to
> compile with my osgWidget branch. ;)

This would be apprecaited.

At some point soon I'll need to merge your osgWidget branch into the
svn/trunk too, so perhaps this could be coordinated so that AnimTK
doesn't end up trying to chase three different variations of osgWidget
code.

> I'm glad you're taking a look at it though, it really is cool software.
> Having skeletal animation (and more!) facilitated through native OSG
> objects and embedded right into an OSG file just simply rocks.

Another bonus is that one can start important more information from
modellers like Maya/Max/Blender as well support for animation features
found in Collada.  Alround it would be very useful to have a animation
NodeKit in the core OSG :-)

Robert.
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