Hi Joe,

This has to be driver/OS issue, and all you'll be doing on the OSG
side is characterising this problem, you won't find a magic fix on the
OSG side that will fix this.

The only thing left that you could try is to implement the swap groups
extensions in osgViewer.  This is just a long shot though.

I do think it's time to go talk to NVidia about the set up, they might
be able to give you a heads up on what to expect.

Robert.

On Tue, Oct 28, 2008 at 8:53 PM, Joe Lyga <[EMAIL PROTECTED]> wrote:
> Hi again,
>
> I tried fiddling with OSG_SERIALIZE_DRAW_DISPATCH, but it's not having
> any effect.
>
> Anyway, I was able to duplicate the results I've been getting  with my
> program by just running osgviewer with a simple 3d arrow model (with
> vsync off).  (Monitors 1 and 2 are hooked up to the first graphics
> card, and monitors 3 and 4 are hooked up to the second graphics card.)
>
> The first configuration I tried was running osgviewer full screen on
> all four monitors.  The framerate varies between 30 and 40 fps, and
> notice the inconsistent frame markings and large draw time.
> <see attached image 1>
>
> Second, I tried running osgviewer in a window and dragging it across
> the first two monitors.  The framerate jumps way up to over 1000 fps.
> <see attached image 2>
>
> After that, I moved the same window over to monitors 3 and 4.  The
> framerate dropped way down to around 45 fps.
> <see attached image 3>
>
> Moving that window back to monitors 1 and 2 made it jump back up to
> over 1000 fps.
>
> After dragging the window over to monitors 3 and 4 again, I went into
> display properties and disabled monitors 1 and 2.  The framerate of
> the window jumped up to over 1000 fps.
> <see attached image 4>
>
> This is very strange.  It seems like the second graphics card is
> waiting on the first.  Shouldn't they be running asynchronously?
>
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>
>
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