On the animation front the Collada plug-in for OSG does not at this time support animation As to efficiency not sure what you mean, but as a file format Collada is not about speed its about being an interchange format
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun Sent: Friday, October 31, 2008 6:06 AM To: OpenSceneGraph Users Subject: [osg-users] MAX to COLLADA or which format ? Hi Folks, I follows mail list and I know there was a discussion about converting animated MAX format to any format which osg can understand. I searched the all archive and want to ask same question again around the different content. As I said, I have animated MAX format models and want to export another format in animation too. But after searching, I understand that I only can do this conversion in COLLADA format. Is it right ? And if right how should I achive? I found colladamax exporter http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone who used this exporter? I am asking because of leading me to right way. And Does using COLLADA formatted animated model useful or not on simulation project? I have never use collada format before, so I don't know anything about the efficiency. Any advices would be appreciated with glad. Best Regards. Umit Uzun
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