On the animation front the Collada plug-in for OSG does not at this time 
support animation
 
As to efficiency not sure what you mean, but as a file format Collada is not 
about speed its about being an interchange format
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: Friday, October 31, 2008 6:06 AM
To: OpenSceneGraph Users
Subject: [osg-users] MAX to COLLADA or which format ?


Hi Folks,

I follows mail list and I know there was a discussion about converting animated 
MAX format to any format which osg can understand. I searched the all archive 
and want to ask same question again around the different content.

As I said, I have animated MAX format models and want to export another format 
in animation too. But after searching, I understand that I only can do this 
conversion in COLLADA format. Is it right ? And if right how should I achive? I 
found colladamax exporter 
http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone who 
used this exporter? I am asking because of leading me to right way.

And Does using COLLADA formatted animated model useful or not on simulation 
project? I have never use collada format before, so I don't know anything about 
the efficiency.

Any advices would be appreciated with glad.

Best Regards.

Umit Uzun

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