Hi Kim, Thanks so much for reply. I remember, you have worked on VENUS project. In this project how can you achieve fish motion modeling? Do you use only shaders to give special motion mathematics on each skeletal model or do you use sophisticated tools?
I mean, I want to model school of fish by using Reynold's Flocking Algorithms and fish motions. At this point Do I have to model each fish motion by using shaders (for example sinusoaidal travelling wave to modeling fish waving) ? Or there is another way to to it except osganimation toolkit? Thanks for advices. Best Regards. Umit Uzun 2008/10/31 Kim C Bale <[EMAIL PROTECTED]> > In my experience the feelingsoftware collada exporter gives the most > reliable results when exporting models from Max. However, as far as I know > there is no way of getting any animation information out of max and into the > OSG. > > > > I've noticed that the animation toolkit (osgATK/osgAnimation I forget the > name), mentioned recently in the forum had a Blender importer/exporter that > does support animation. Perhaps that is worth taking a look at. > > > > Hope that is of help. > > > > Kim. > > > > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Ümit Uzun > *Sent:* 31 October 2008 10:06 > *To:* OpenSceneGraph Users > *Subject:* [osg-users] MAX to COLLADA or which format ? > > > > Hi Folks, > > I follows mail list and I know there was a discussion about converting > animated MAX format to any format which osg can understand. I searched the > all archive and want to ask same question again around the different > content. > > As I said, I have animated MAX format models and want to export another > format in animation too. But after searching, I understand that I only can > do this conversion in COLLADA format. Is it right ? And if right how should > I achive? I found colladamax exporter > http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone > who used this exporter? I am asking because of leading me to right way. > > And Does using COLLADA formatted animated model useful or not on simulation > project? I have never use collada format before, so I don't know anything > about the efficiency. > > Any advices would be appreciated with glad. > > Best Regards. > > Umit Uzun > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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