In my experience the feelingsoftware collada exporter gives the most reliable
results when exporting models from Max. However, as far as I know there is no
way of getting any animation information out of max and into the OSG.
I've noticed that the animation toolkit (osgATK/osgAnimation I forget the
name), mentioned recently in the forum had a Blender importer/exporter that
does support animation. Perhaps that is worth taking a look at.
Hope that is of help.
Kim.
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: 31 October 2008 10:06
To: OpenSceneGraph Users
Subject: [osg-users] MAX to COLLADA or which format ?
Hi Folks,
I follows mail list and I know there was a discussion about converting animated
MAX format to any format which osg can understand. I searched the all archive
and want to ask same question again around the different content.
As I said, I have animated MAX format models and want to export another format
in animation too. But after searching, I understand that I only can do this
conversion in COLLADA format. Is it right ? And if right how should I achive? I
found colladamax exporter
http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone who
used this exporter? I am asking because of leading me to right way.
And Does using COLLADA formatted animated model useful or not on simulation
project? I have never use collada format before, so I don't know anything about
the efficiency.
Any advices would be appreciated with glad.
Best Regards.
Umit Uzun
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