In my experience the feelingsoftware collada exporter gives the most reliable 
results when exporting models from Max. However, as far as I know there is no 
way of getting any animation information out of max and into the OSG. 

 

I've noticed that the animation toolkit (osgATK/osgAnimation I forget the 
name), mentioned recently in the forum had a Blender importer/exporter that 
does support animation. Perhaps that is worth taking a look at. 

 

Hope that is of help.

 

Kim.

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: 31 October 2008 10:06
To: OpenSceneGraph Users
Subject: [osg-users] MAX to COLLADA or which format ?

 

Hi Folks,

I follows mail list and I know there was a discussion about converting animated 
MAX format to any format which osg can understand. I searched the all archive 
and want to ask same question again around the different content.

As I said, I have animated MAX format models and want to export another format 
in animation too. But after searching, I understand that I only can do this 
conversion in COLLADA format. Is it right ? And if right how should I achive? I 
found colladamax exporter 
http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone who 
used this exporter? I am asking because of leading me to right way.

And Does using COLLADA formatted animated model useful or not on simulation 
project? I have never use collada format before, so I don't know anything about 
the efficiency.

Any advices would be appreciated with glad.

Best Regards.

Umit Uzun

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