Hi Umit,

 

Yes, I am employed on the VENUS project, how on earth do you know that?

 

I, personally haven't worked with any flocking algorithms, it's a feature I 
haven't got round to adding yet.  However, I did supervise an MSc student 
project on flocking using OSG. In order to simulate fish body motion he used an 
animated vertex shader to distort the model with a dampened sine wave (as you 
mentioned). With a bit of tinkering this should provide nice results with 
minimal effort. However, if you want more accurate movement I think it would 
have to be modelled, but then of course you have the problem of loading the 
animation into the OSG..

 

Hope that's of use.

 

Kim.

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: 31 October 2008 12:02
To: OpenSceneGraph Users
Subject: Re: [osg-users] MAX to COLLADA or which format ?

 

Hi Kim,

Thanks so much for reply. I remember, you have worked on VENUS project. In this 
project how can you achieve fish motion modeling? Do you use only shaders to 
give special motion mathematics on each skeletal model or do you use 
sophisticated tools? 

I mean, I want to model school of fish by using Reynold's Flocking Algorithms 
and fish motions. At this point Do I have to model each fish motion by using 
shaders (for example sinusoaidal travelling wave to modeling fish waving) ? Or 
there is another way to to it except osganimation toolkit?

Thanks for advices.

Best Regards.

Umit Uzun

2008/10/31 Kim C Bale <[EMAIL PROTECTED]>

In my experience the feelingsoftware collada exporter gives the most reliable 
results when exporting models from Max. However, as far as I know there is no 
way of getting any animation information out of max and into the OSG. 

 

I've noticed that the animation toolkit (osgATK/osgAnimation I forget the 
name), mentioned recently in the forum had a Blender importer/exporter that 
does support animation. Perhaps that is worth taking a look at. 

 

Hope that is of help.

 

Kim.

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: 31 October 2008 10:06
To: OpenSceneGraph Users
Subject: [osg-users] MAX to COLLADA or which format ?

 

Hi Folks,

I follows mail list and I know there was a discussion about converting animated 
MAX format to any format which osg can understand. I searched the all archive 
and want to ask same question again around the different content.

As I said, I have animated MAX format models and want to export another format 
in animation too. But after searching, I understand that I only can do this 
conversion in COLLADA format. Is it right ? And if right how should I achive? I 
found colladamax exporter 
http://www.feelingsoftware.com/content/view/65/79/lang,en/ There is anyone who 
used this exporter? I am asking because of leading me to right way.

And Does using COLLADA formatted animated model useful or not on simulation 
project? I have never use collada format before, so I don't know anything about 
the efficiency.

Any advices would be appreciated with glad.

Best Regards.

Umit Uzun


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