On Mon, Nov 3, 2008 at 6:12 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > > If this all fails then it looks like there is a bug in ReentrantMutex.
Hmm, looking at it, I wonder why the thread checking is disabled in the unlock path? Is it for performance reasons? (couldn't find the relevant svn comment) Don't think this could cause deadlock, rather quite the opposite. Also, is the _lockCountMutex at all necessary? At first glance the _lockCount value is only ever modified from the owner thread and that can not cause problems. -- Csaba _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

