Hi Cedric,

At present I'm not sure what should be done, too. Maybe it's something like
the Morpher or FFD modifier in 3dsmax, but performing in real-time
rendering. I'm goint to study what other 3D graphics APIs have done for
modeling and animating of scene. I believe OSG exceed them in the near
future. :)

I'll do some preparation work in the next few weeks, and try to use
EaseMotion or Sampler to finish a example. Also I would read your project
and plan to support an interface. osgAnimation is a really excellent work.
Regards,

Wang Rui


2008/11/5 Cedric Pinson <[EMAIL PROTECTED]>

> Hi Wang,
> I dont know exactly how you would want morph, today there is nothing yet in
> osgAnimation to do morph of shape, but you could use osgAnimation to control
> your controlpoints with an EaseMotion or a Sampler (it's something that
> contains keyframes and interpolates between them)
>
> Your project is very intersting.
>
> Cheers,
> Cedric
>
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