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Robert Osfield wrote:
> On Wed, Nov 5, 2008 at 3:14 PM, Jan Ciger <[EMAIL PROTECTED]> wrote:
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>> What is the license for the code (cannot use GPL, LGPL is OK) and where
>> to get it? I would give it shot.
> 
> Cedric's has changed the licensing of osgAnimation so that it's OSGPL,
> compatible with the rest of the OSG.
> 

OK, great. I will try to get it working here. Indeed, something newer
and better integrated than the venerable Cal3D would be good to have.

> our experience on CAL/OSG integration would be useful a guide for the
> osgAnimation development.  My hope is that osgAnimation would be able
> to replace osgCal usage, but without any experience with osgCal I
> can't say how easy as step this is right now, or how easy this can be
> made, so... it would be useful to get feedback from those who've been
> using osgCal/ReplicantBody as to what is missing/needs improving on
> osgAnimation to make it possible to move apps over to osgAnimation.

Well, I didn't see the new library yet, but as always, the main problem
is not to make the code work - basic keyframe playing and skinning is
not that difficult to do. The problem is to have the full pipeline from
the modeler to the screen and a way to use existing data. I will try to
get the osgAnimation to work and look at what would need to be done.

Jan

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