-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi Brian,
Brian R Hill wrote: > Cedric, > > Thanks for you contributions! > > The biggest issue I have with osgCal is that you have to load models > differently, you can't use osgDB::readNodeFiles and you can't clone > existing models. It complicates the applications loading routines. > > We typically preprocess all our models and convert them to .ive format, > which we deliver and use for runtime. It would be nice to be able to do the > same with the animation models. > Unfortunately, that probably cannot be really helped. The osgCal characters are really only a thin front-end to the Cal3D animation library, it is not an OSG project and not something developed for OSG. It is possible to fork Cal3D and convert it to use extensions to osg/ive formats (osg/ive do not have anything for character animation/skeletons), but that would also mean redoing the whole production pipeline - exporters, loaders, etc. I am not sure the benefit would outweigh the cost, especially because you would have to maintain a forked version. Feel free to go ahead and do that, but I do not see much benefit in it. If you want to distribute a single binary file to the end-users, I would look at things like loading from zip/pak files containing all your assets together instead of shoehorning everything into an ive file. Moreover, the ive format is more-or-less a dead end according to Robert, not designed to be really extensible and will be probably replaced sometime in the future. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFJEbo1n11XseNj94gRAq1LAJ9raq+e+U/IrYciaXekrlUC4lfcrACg6Pw5 SDQ/6SS2cVX5ghKlBQFThZ8= =s/TS -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org