Hi,
Yes it would be great to have feedback. After writing osgCal (the gpl
version) i decided to re design everything to make something new now
called osgAnimation. I would like very much to have report from osgCal
community and replicant body.
osgAnimation is young and need lot of work. Don't hesitate to contrib or
to comment it
Cheers,
Cedric
Jan Ciger wrote:
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Dusten Sobotta wrote:
Hello,
From what I understand, in addition to OSG/Cal, OSG has some animation
features built in. Which animation libraries or extensions are ideal
for handling .3ds models with skeletal animation?
You can use osgCal or ReplicantBody. Both are based on the Cal3D library
for skeletal animation and allow you to provide custom skeleton. There
are mature exporters for all major modelers and animation packages - 3DS
Max, Maya, Blender.
However, both Replicant and osgCal have their advantages and drawbacks,
especially Replicant has quite slow rendering - if you need only few
characters it will work, but will not scale very well.
Regards,
Jan
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