I'm writing out textures from my models as DDS. The originals are rgb's.
This is all working however the DDS textures are 3x larger than the
originals! It seems like the DDS writer will write out images
differently depending on their pixel format. The osg::Image class has a
setPixelFormat() method. I'm assuming if I can figure out a good pixel
format to set the image to then the DDS textures will write out smaller.
Does anyone have a recommendation?
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