Mipmaps would generally give you a 4/3 increase. before any compression
is applied
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Spilling
Sent: Thursday, November 06, 2008 10:03 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Writing dds textures - they're bigger than
theoriginals?


Hi Brett,

Shots in the dark:
1)  might the incoming textures be DXT_ compressed, whereas the output
is uncompressed?
2) might the outgoing textures include the mimaps? (DDS can include
them) (not sure you'd get 3x, though)

David


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