Mipmaps would generally give you a 4/3 increase. before any compression is applied
Gordon __________________________________________________________ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __________________________________________________________ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Thursday, November 06, 2008 10:03 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Writing dds textures - they're bigger than theoriginals? Hi Brett, Shots in the dark: 1) might the incoming textures be DXT_ compressed, whereas the output is uncompressed? 2) might the outgoing textures include the mimaps? (DDS can include them) (not sure you'd get 3x, though) David
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