I thought that the texture must be in RGBA to be used in a shader. The callback 
was just for debugging, so I didn't think so much about the format. Now I have 
changed to RGBA format in the callback too. I have also set the viewer to 
singlethreaded, using this command: 
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
 
Unfortunately, the texture is still gray.

Åsa

-----Ursprungligt meddelande-----
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För J.P. Delport
Skickat: den 7 november 2008 08:22
Till: OpenSceneGraph Users
Ämne: Re: [osg-users] Render to texture problem

Hi,

any reason why you have RGBA texture, but RGB in callback?

jp

Engvall Åsa wrote:
> Hi!
> 
> I want to render the scene to a texture and use the texture in a shader. 
> The texture image is saved to file by a postdraw callback, so I can 
> look at it. I'm doing something wrong because the texture becomes all gray.
> 
> My scene graph looks like this:
> 
> RTT camera      root
>        |                 |
>        \                /
>         world
> 
> The main viewer looks at the root and the shader program is applied to 
> the root stateset. Below is a code snippet.
> 
> I would be very grateful if somebody could point out what I'm doing wrong.
> Thanks in advance,
> 
> Åsa Engvall
> 
> 
> // Create a scene texture.
> osg::Texture2D* texture = new osg::Texture2D;
> texture->setResizeNonPowerOfTwoHint(false);
> texture->setTextureSize(traits->width, traits->height); 
> texture->setInternalFormat(GL_RGBA);
> texture->setFilter(osg::Texture2D::MIN_FILTER, 
> texture->osg::Texture2D::NEAREST); 
> texture->setFilter(osg::Texture2D::MAG_FILTER, 
> texture->osg::Texture2D::NEAREST);
> osg::Image* textureImage = new osg::Image;
> textureImage->allocateImage(traits->width, traits->height, 1, GL_RGBA,
> GL_UNSIGNED_BYTE);
> texture->setImage(0, textureImage);
> 
> // Add program and uniforms to the root's stateset.
> osg::StateSet* state = root->getOrCreateStateSet();
> state->addUniform(numberOfTimeStepsU);
> state->addUniform(timeConstantU);
> state->addUniform(frameTimeU);
> state->addUniform(sceneTextureU);
> state->addUniform(prevModelViewMatrixU);
> state->addUniform(prevModelViewProjectionMatrixU);
> state->setAttributeAndModes(motionBlurProgram, 
> state->osg::StateAttribute::ON); setTextureAttributeAndModes(0, 
> state->texture, osg::StateAttribute::ON);
> 
> // Create a camera that renders the scene to a texture.
> osg::Camera* RTTcamera = new osg::Camera;
> RTTcamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);             
> RTTcamera->setClearColor(osg::Vec4(1,1,1,1));
> RTTcamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
> RTTcamera->setViewport(0, 0, traits->width, traits->height); 
> RTTcamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR)
> RTTcamera->; setRenderOrder(osg::Camera::PRE_RENDER);
> RTTcamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJ
> RTTcamera->ECT); attach(osg::Camera::COLOR_BUFFER, texture); 
> RTTcamera->addChild(world); attach(osg::Camera::COLOR_BUFFER, 
> RTTcamera->textureImage); setPostDrawCallback(new 
> RTTcamera->ScreenShotCallback(traits->width,
> traits->height, *textureImage, GL_RGB, GL_UNSIGNED_BYTE));
> 
> 
> 
> ----------------------------------------------------------------------
> --
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org

--
This message is subject to the CSIR's copyright terms and conditions, e-mail 
legal notice, and implemented Open Document Format (ODF) standard. 
The full disclaimer details can be found at 
http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their 
support.

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to