OK, that sounds logical. Thank you, bye for now! Åsa
-----Ursprungligt meddelande----- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Robert Osfield Skickat: den 7 november 2008 14:22 Till: OpenSceneGraph Users Ämne: Re: [osg-users] Render to texture problem Hi Asa, On Fri, Nov 7, 2008 at 1:16 PM, Engvall Åsa <[EMAIL PROTECTED]> wrote: > It isn't obvious to me why the RTT camera must be under the viewer. I just > thought of the viewer as a camera which looks at the scene. Is the viewer > more like something that collects the pictures from all cameras and make them > visible to the user? It's the viewer that drivers the rendering as part of the viewer.renderingTraversals() called from the viewer.frame() method. The viewer can only render what it knows about it, Camera's don't go off rendering by themselves. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org