Sorry for the shorthanded info. Since we changed nothing other than osg 
version, we where curious to know if we made som known mistake. A switch back 
to version 2.2.0 will make it work again. When we draw the scene, the draw 
traversal has no trouble finding the different PagedLOD children, but prior to 
that a scene->traverse(visitor) on the root with a visitor derived from 
NodeVisitor with _TraversalMode set to osg::NodeVisitor::TRAVERSE_ALL_CHILDREN, 
and apply() functions that continue the traversal, will not reach all the 
children that keeps the different LOD levels. But we will continue debugging 
and get back if we have a more specific question of relevance.

Linus and Ragnar
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