Hi Luigi,
thanks for your osg.zip! However, whenever I run pickosg.py :
[EMAIL PROTECTED] ~...examples/python]$ ./pickosg.py
Warning: Could not find plugin to read objects from file "cow.osg".
It seems that this line:
loadedModel = osgDB.readNodeFile("cow.osg")
always return None. I then explicitly include the osgPlugins-2.6.0 directory
in pickosg.py via:
#!c:/Python25/python.exe
import sys;
sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\osg\\osgPlugins-2.6.0');
but it still could not find plugin. Do you know what I'm doing wrong?
Thank you Luigi,
Linh
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luigi Calori
Sent: Friday, November 14, 2008 3:12 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgswig binary release?
Here
http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip
you can find an osgSwig (from some month ago, with some patches) I has
been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip)
It has been tested with python 2.5 win32 binary, you can test by adding
the folder where you extract the zip to the PYTHONPATH env variable
I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio
compiler)buth there is a still unsolved problem, reported in
http://code.google.com/p/osgswig/issues/detail?id=12#c3
due to substitution of std::vector with osg::MixinVectors (this low
level change prevents wrapper access to functions for building arrays)
I also had to make some changes to build as reported in
http://code.google.com/p/osgswig/issues/detail?id=13
If interested, let me know
Luigi
Phan, Linh H ha scritto:
> Hi,
>
> I'm having a real hard time compiling osgswig (gotten from osgswig
> svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The
> README said that it has been tested with OpenSceneGraph 2.3.4. Does
> anyone have a pre-built Windows binary for osgswig that they can make
> available? I would really appreciate it.
>
> Thank you,
>
> Linh
>
>
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