Hi All.
I'm using an old version of OSG, ver 1.3.
I noticed a very strange behavior.
I set the material props (actually just the DIFFUSE component)
in the state set of a geode.
But, by mistake, I had also disabled lighting.
So, I would have expected that the object was drawn
using the default primary color of OpenGL, but it wasn't.
The object was drawn using as the primary color what I set
as the diffuse component of the material props.
How is it possible?
Obviously if I did it using pure OpenGL, when lighting is
disabled it always uses the primary color.

Thanks,
Gianluca Natale

 

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