and if I get the primary color and the state of lighting, inside the
draw function of the drawable, these are the results:
primary color = what I set as the diffuse material props;

LIGHTING is OFF.

 

It seems a contradiction, since the primary color should be used
if the LIGHTING is disabled, and the material props only if
the LIGHTING is enabled.
Am I wrong?

 

Thanks

 

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gianluca
Natale
Sent: martedì 18 novembre 2008 11.27
To: Osg Users
Subject: [osg-users] material properties and primary color in OSG ver 1.3

 

Hi All.
I’m using an old version of OSG, ver 1.3.
I noticed a very strange behavior.
I set the material props (actually just the DIFFUSE component)
in the state set of a geode.
But, by mistake, I had also disabled lighting.
So, I would have expected that the object was drawn
using the default primary color of OpenGL, but it wasn’t.
The object was drawn using as the primary color what I set
as the diffuse component of the material props.
How is it possible?
Obviously if I did it using pure OpenGL, when lighting is
disabled it always uses the primary color.

Thanks,
Gianluca Natale

 

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