and if I get the primary color and the state of lighting, inside the draw function of the drawable, these are the results: primary color = what I set as the diffuse material props;
LIGHTING is OFF. It seems a contradiction, since the primary color should be used if the LIGHTING is disabled, and the material props only if the LIGHTING is enabled. Am I wrong? Thanks From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gianluca Natale Sent: martedì 18 novembre 2008 11.27 To: Osg Users Subject: [osg-users] material properties and primary color in OSG ver 1.3 Hi All. Im using an old version of OSG, ver 1.3. I noticed a very strange behavior. I set the material props (actually just the DIFFUSE component) in the state set of a geode. But, by mistake, I had also disabled lighting. So, I would have expected that the object was drawn using the default primary color of OpenGL, but it wasnt. The object was drawn using as the primary color what I set as the diffuse component of the material props. How is it possible? Obviously if I did it using pure OpenGL, when lighting is disabled it always uses the primary color. Thanks, Gianluca Natale No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.4/1789 - Release Date: 11/14/2008 7:32 PM
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

