HI Gianluca,

There is no primary colour in OpenGL.  There is no primary colour in the OSG.

I've written all I can on this topic in my previous email, you just
need to go and do your background reading now.

Robert.

On Tue, Nov 18, 2008 at 1:52 PM, Gianluca Natale
<[EMAIL PROTECTED]> wrote:
> …and if I get the primary color and the state of lighting, inside the
> draw function of the drawable, these are the results:
> primary color = what I set as the diffuse material props;
>
> LIGHTING is OFF.
>
>
>
> It seems a contradiction, since the primary color should be used
> if the LIGHTING is disabled, and the material props only if
> the LIGHTING is enabled.
> Am I wrong?
>
>
>
> Thanks
>
>
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gianluca
> Natale
> Sent: martedì 18 novembre 2008 11.27
> To: Osg Users
> Subject: [osg-users] material properties and primary color in OSG ver 1.3
>
>
>
> Hi All.
> I'm using an old version of OSG, ver 1.3.
> I noticed a very strange behavior.
> I set the material props (actually just the DIFFUSE component)
> in the state set of a geode.
> But, by mistake, I had also disabled lighting.
> So, I would have expected that the object was drawn
> using the default primary color of OpenGL, but it wasn't.
> The object was drawn using as the primary color what I set
> as the diffuse component of the material props.
> How is it possible?
> Obviously if I did it using pure OpenGL, when lighting is
> disabled it always uses the primary color.
>
> Thanks,
> Gianluca Natale
>
>
>
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