Hi Robert;

I have same problem as Sukender and set OSG_NOTIFY_LEVEL = DEBUG and result
is as follows;

glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1

Regards.

2008/11/24 Robert Osfield <[EMAIL PROTECTED]>

> Hi Sukender,
>
> You can only call getGLVersionNumber() or any releated OpenGL from a
> thread with a valid graphics context - there is nothing the OSG can do
> about this - it's a characteristic of OpenGL.   The locale issue does
> change this.
>
> Running osgviewer will call getGLVersionNumber() when it runs, so
> running it with the env var OSG_NOTIFY_LEVEL to DEBUG will output the
> results of all the extension checks, I'm not sure in the OpenGL
> version number is amongst these.  osgviewer doesn't set the locale
> though.... So perhaps osgviewerWX would be a better base.
>
> Robert.
>
> On Mon, Nov 24, 2008 at 9:06 AM, Sukender <[EMAIL PROTECTED]> wrote:
> > Hi Robert,
> >
> > I get a crash in osg::getGLVersionNumber()... glGetString() returns a
> NULL pointer. Something you already encountered (
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-July/014034.html).
>  I can't answer your question then, sorry. (Or maybe you know how to avoid
> this NULL pointer?)
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> >> [...]
> >> So... could users who's machine are set up for a locale that uses the
> >> command convention for decimal places please post what results they
> >> get for the OpenGL version string, and what the OSG parses this string
> >> to be (i.e. the result of osg::getGLVersionNumber()).
> >>
> >> Robert.
> >> _______________________________________________
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> >>
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> >
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> >
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-- 
Ümit Uzun
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