Hi Umit,

Which is the OpenGL version string you have on your machine?

Robert.

On Mon, Nov 24, 2008 at 9:57 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:
> Hi Robert;
>
> I have same problem as Sukender and set OSG_NOTIFY_LEVEL = DEBUG and result
> is as follows;
>
> glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1
>
> Regards.
>
> 2008/11/24 Robert Osfield <[EMAIL PROTECTED]>
>>
>> Hi Sukender,
>>
>> You can only call getGLVersionNumber() or any releated OpenGL from a
>> thread with a valid graphics context - there is nothing the OSG can do
>> about this - it's a characteristic of OpenGL.   The locale issue does
>> change this.
>>
>> Running osgviewer will call getGLVersionNumber() when it runs, so
>> running it with the env var OSG_NOTIFY_LEVEL to DEBUG will output the
>> results of all the extension checks, I'm not sure in the OpenGL
>> version number is amongst these.  osgviewer doesn't set the locale
>> though.... So perhaps osgviewerWX would be a better base.
>>
>> Robert.
>>
>> On Mon, Nov 24, 2008 at 9:06 AM, Sukender <[EMAIL PROTECTED]> wrote:
>> > Hi Robert,
>> >
>> > I get a crash in osg::getGLVersionNumber()... glGetString() returns a
>> > NULL pointer. Something you already encountered (
>> > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-July/014034.html
>> > ). I can't answer your question then, sorry. (Or maybe you know how to 
>> > avoid
>> > this NULL pointer?)
>> >
>> > Sukender
>> > PVLE - Lightweight cross-platform game engine -
>> > http://pvle.sourceforge.net/
>> >
>> >> [...]
>> >> So... could users who's machine are set up for a locale that uses the
>> >> command convention for decimal places please post what results they
>> >> get for the OpenGL version string, and what the OSG parses this string
>> >> to be (i.e. the result of osg::getGLVersionNumber()).
>> >>
>> >> Robert.
>> >> _______________________________________________
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>> >
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>
>
>
> --
> Ümit Uzun
>
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