Dusten: You might find these two helpful:
accurate: http://tetgen.berlios.de/ approximate & simple: http://www.gamedev.net/reference/articles/article2247.asp The second one could be easily added to osg I guess. Janusz Dnia Wed, 26 Nov 2008 23:47:57 -0600, Dusten Sobotta napisaĆ(a): > Hello, > > Manually modifying various attributes of models is quite tedious, and tends > to set back the development of games. To work around this issue, I'd like > to implement a feature to calculate the volume of an in-game model, so that > given a surface attribute such as 'wood' or 'metal', (which have pre-defined > density values), the mass of an object can be computed and later exported. > Might anyone have an example for finding the approximate volume of an object > through OSG? > > > Thanks in advance, > > Dusten > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

