Hello,

Manually modifying various attributes of models is quite tedious, and tends
to set back the development of games.  To work around this issue, I'd like
to implement a feature to calculate the volume of an in-game model, so that
given a surface attribute such as 'wood' or 'metal', (which have pre-defined
density values), the mass of an object can be computed and later exported.
Might anyone have an example for finding the approximate volume of an object
through OSG?


Thanks in advance,

Dusten
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