Hi,

in addition to Janusz pointers, if you need also the rest of the mass 
properties, you could take a look at this famous paper:

http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html

Alberto

El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió:
> Dusten:
>
> You might find these two helpful:
>
> accurate: http://tetgen.berlios.de/
> approximate & simple:
> http://www.gamedev.net/reference/articles/article2247.asp
>
> The second one could be easily added to osg I guess.
> Janusz
>
> Dnia Wed, 26 Nov 2008 23:47:57 -0600, Dusten Sobotta napisał(a):
> > Hello,
> >
> > Manually modifying various attributes of models is quite tedious, and
> > tends to set back the development of games.  To work around this issue,
> > I'd like to implement a feature to calculate the volume of an in-game
> > model, so that given a surface attribute such as 'wood' or 'metal',
> > (which have pre-defined density values), the mass of an object can be
> > computed and later exported. Might anyone have an example for finding the
> > approximate volume of an object through OSG?
> >
> >
> > Thanks in advance,
> >
> > Dusten
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
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