Hi all,
I think I have a simple issue but I cannot find the right
documentation... Hopefully one of you has the answer. Iwould like to
fill in the scene view's projection matrix and view matrix directly
from opengl matrices. Can I put the opengl matrices directly in
setProjectionMatrix() and setViewMatrix()? Or do I need to convert
these first or so?
Thanks a lot already!
Regards
Raymond
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