Hi Raymond,

You'll be able to pass them in unchanged.

Robert.

On Mon, Dec 1, 2008 at 4:17 PM, Raymond De Vries <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I think I have a simple issue but I cannot find the right documentation...
> Hopefully one of you has the answer. Iwould like to fill in the scene view's
> projection matrix and view matrix directly from opengl matrices. Can I put
> the opengl matrices directly in setProjectionMatrix() and setViewMatrix()?
> Or do I need to convert these first or so?
>
> Thanks a lot already!
> Regards
> Raymond
>
>
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