Hi Robert,
Wow, thanks for you *very* quick respons. It works indeed, thanks.
Cheers
Raymond
Robert Osfield wrote:
Hi Raymond,
You'll be able to pass them in unchanged.
Robert.
On Mon, Dec 1, 2008 at 4:17 PM, Raymond De Vries <[EMAIL PROTECTED]> wrote:
Hi all,
I think I have a simple issue but I cannot find the right documentation...
Hopefully one of you has the answer. Iwould like to fill in the scene view's
projection matrix and view matrix directly from opengl matrices. Can I put
the opengl matrices directly in setProjectionMatrix() and setViewMatrix()?
Or do I need to convert these first or so?
Thanks a lot already!
Regards
Raymond
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