Hi, Maybe you can have a look on osg sources, on osgViewer and statistics... If you make a new viewer, press 's' and see the statistics... it can gives you an idea of what you can obtain.
An other way can be to do it manually : with a nodecallback or a cullcallback, you can check if a node is in the frutum or not. After that, just count the visible node polygons... Vincent. 2008/12/3 oren david <[EMAIL PROTECTED]> > Hello all,I'm a new around here. So far I've managed to get around but I'm > stuck on a simple task. How many polygon do I have on screen right now. > I saw the post > http://groups.google.com/group/osg-users/browse_thread/thread/6e2894a28daa2f68/435314f8a1ffafc3?hl=en&lnk=gst&q=number+polygon#435314f8a1ffafc3 > But I just can't make it work. > I did some thing like that: > > osg::viewer viewer; > . > . > . > . > . > RenderStage *rs = new RenderStage; > rs->setCamera(viewer.getCamera()); > > but nothing updates > any 1??? > thank YoU. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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