Hi Oren,

Is there a reason why you aren't following my recommendation of not to
start are new thread when asking the same question?   Threading of
topics is essential for anyone trying to follow topics be it right
now, or in the future when trying to find answers to their own
questions.  This includes people who might be trying to support you -
how would they know what's already been suggested to you???

I consider your constant spamming of the list with separate topics a
misuse of this community resource and If you continue this misuse it
in this way I will simply unsubscribe you as it really isn't fair on
the rest of the community trying to support someone who doesn't follow
good mailing list etiquette.   This is the third time I have asked you
to change you conduct, and this is the last time I will ask, next time
I will unsubscribe you.

Robert.

On Sun, Dec 7, 2008 at 2:50 PM, oren david <[EMAIL PROTECTED]> wrote:
> Hello again,
> I tried your suggestions and got no where, we are to present our work
> at CERME6 (http://cerme6.univ-lyon1.fr/) due to Jan.,28th - Feb.,1 ,
> 2009, we are working pretty intensive in developing our uniques math
> alograthim, again we are using OSG as our graphic engine. I really
> need more specific info about finding the number of polygon on screen
> on each frame. We are using this number with other data as an
> approximation of the distance of the camera (using the current
> heading, not the global distance. I mean my camera can point somewhere
> with the distance of 300, but the camera is really 2 meters from the
> surface behind )from the surface, well we have some really cool
> functions with crazy presentation.
> sorry to bother you, If you know of any OSG in Israel that will be coll.
> thank you
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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