Hi Alekandro,

ChunkLOD is not CLOD, it's a static paged database, which really is
far less use than what the OSG provides natively with its
DatabasePager with VirtualPlanetBuilder generating the databases.

As for CLOD implementations, most don't scale well, don't handle
geocentric databases, and most don't perform particular well in
comparison to static paged databases.

Personally I think CLOD is not as useful as it once was, the balance
between GPU power and bandwidth/CPU power has drastically altered in
the last five years, what made sense five years ago really doesn't
these days.

But by all means go spend time on stuff that isn't really useful...

Robert.

On Fri, Dec 12, 2008 at 3:39 PM, Alejandro Aguilar Sierra
<[email protected]> wrote:
> Hi Robert,
>
> It would be interesting to implement an interactive and improved
> version of ROAM or SOAR or even CLIPMAP for OSG. In vtp you can find
> standalone working implementations. Both would require paged DB. The
> internal representation would use different data structures.
>
> The only two OSG ready implementations I found at vtp was demeter and
> chunked lod.
>
> -- A.
>
> On Fri, Dec 12, 2008 at 9:00 AM, Robert Osfield
> <[email protected]> wrote:
>> Hi Yong,
>>
>> On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang <[email protected]> wrote:
>>> Does OSG support continuous Level of Detail? Or support only discrete LOD?
>>
>> The core OSG only includes discete LOD, but it's possible to extend
>> the OSG to provide CLOD.  The VirtualTerrainProject has a number of
>> CLOD implementations that extend the OSG.
>>
>> Robert.
>> _______________________________________________
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>> [email protected]
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>>
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